![]() ![]() just hover the deck and hit the number of cards you want to draw Yes hold alt and scroll up to make it bigger However there are some flaws, the UI Is not intuitive and the faster you become a master at the controls the better you can teach, I absolutely love it, it saved my gaming group during this pandemic and was a nice transition when people had to move long distance, no other recommendation can match. I think that covers it, but if you have more questions, ask away! There is text for communication, and I think they have the option for voice chat, but I don't think anyone uses it. Rules are automated, so you can't accidentally cheat. It's not as nice looking for some games, since it's completely 2d, but the implementation is a lot better. As far as hidden information, everyone can see the same stuff *except* everyone does have a "hand" for hidden information that only they can see. I'm not sure how it's like playing with random people. You *can* pay for official ports of games, and those are implemented pretty well.Īs far as communication goes, you can use steam's voice chat which is okay, but you're probably better off with Discord or the like. It's trial and error to find versions of games that are implemented well. Essentially you're playing with the actual game in a virtual space. Some games have built in automation for set up and stuff. Finding the treasures can be a challenge. Some are amazingly well put together and designed for ease of play while others are just a random collection of component scans. Finally, quality of the mods vary wildly. Also, because it is a live simulation without enforced rules, voice chat is practically required for a good experience. This rarely gets in the way of the game unless people are screwing around but every once in a while, a piece will get hung up on some geometry and things might go flying. Stacking objects in the physics engine can occasionally be weird. Rules are not enforced so everyone is required to know how to play the game. If you are not a normal PC gamer, know that there is a learning curve. If you are familiar with that type of interface, you will be immediately at home with how to navigate the environment and interact with objects. In fact, it uses the same navigation system as almost all 3D computer games (WASD with mouse for aiming). The interface is very much a computer gamers interface. TTS is great as long as you know the people you are playing with and meet on some form of voice chat. Every person relates to this differently, but you can always restrict yourself to playing mods that have been officially implemented, or mods that original publishers have condoned (there's a list going around somewhere), or even mods of games one of the players actually owns. The other factor, which is a bit controversial, is that its moddability allows people to just upload any game, which means that the selection is infinite, and even includes games you don't own. In TTS, you have the same flexibility as on the actual table: you have the same components and can play the way you want. In a digital implementation of a boardgame, if there's a bug, or a rule is implemented wrong, all you can do is quit or accept the mistake. ![]() The way it won me over is that the physics allow you incredible flexibility. It's finnicky and sometimes weird things happen. I was initially skeptical, because why add physics to the mix when playing boardgames, it sounds like it will only add problems, and it does, to an extent.
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